News
7th June 2020 - CBM prg Studio v3.14.0 released.
Well it's been nearly two years since the last release (v3.13) of CBM prg Studio and so I'm really pleased to announce the release of version 3.14!
There's a lot of new features and bug fixes in this version, and there's a huge thank you to OldSkoolCoder for encouraging me to get back into this project and also helping with the new Git integration feature.
What Is It?
CBM prg Studio is a Windows IDE which allows you to type a BASIC or machine code program and convert it to a '.prg' file, which you can then run in an emulator or on real hardware. It also includes character, sprite and screen editors and a fully featured 6510/65816 debugger.The following machines can be developed for:
- Commodore 64 (and SuperCPU)
- Commodore 128
- Commodore VIC 20
- Commodore 16
- Commodore Plus/4
- Commodore PET BASIC 2 machines, e.g. PET 2001
- Commodore PET BASIC 4 machines, e.g. PET 4000/9000
Follow the download link for more details.
Features:
- Git Integration,
- 6502/6510/65816 Assembler/disassembler/Integrated Debugger,
- Sprite editor,
- Character editor,
- Screen Designer,
- SID tool,
- A Screen Code Builder, for using those pesky print control characters,
- Memory Viewer,
- Binary file import/export,
- Program import (.prg, .T64 or .D64/.D71/.D81),
- Program export (.prg, .p00),
- .D64/.D71/.D81 Creation Tool,
- BASIC Constants,
- Code formatting and renumbering,
- Automatic assembly code formatting,
- Multiple source files (assembly or BASIC) can be build to one destination,
- Tabbed MDI interface,
- Comprehensive help, including tutorials,
- Plus many others.
Commodore Banner Exchange
To Do List
Here are some features which I'm either working on or planning to:
- The next big feature update will be support for KickAssembler. No details at the moment though.
- Bug fixes, as usual.